A downloadable game

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Crossfox is a solo, procedurally generated, hexcrawl roleplaying game. 

You are a fox.

Your life is short. If you prove to be cunning, strong and resourceful you might survive.  The world is a hostile and dangerous place. Jump into the wilderness to see how you fare, or not, as you traverse the wilderness. 

Set up burrows, find food, fight other animals (or run from them!) and see if you can "win". Victory, like in real life, is sometimes more about the journey, but there are goals.  If you manage to survive long enough to gain 3 food caches and successfully mate, you "win" the game.  Retire those work paws and just hang out with your litter of pups!


  • Lethal "wargame" style combat with fleeing mechanics
  • Beautifully hand drawn artwork by John James Audubon
  • 100 terrain specific events
  • Tables for encounters, tracking scents, weather, atmosphere, terrain and items of interest
  • Oracles for decisions and outcomes
  • Inspiration prompts
  • Hex map and  hex detail template

What you need:

  • A set of polyhedral dice (d6, d8, d12, d20)
  • Several six-sided die. At times up to 4d6 dice can be rolled at one time
  • Pencil and paper


This game is dedicated to our four-legged friends. Our domestic partners; dogs, cats, hamsters, turtles, lizards, frogs and any other non-human we choose to share our life with. Day-in and day-out they comfort us, love us, need us and show us what it is to live in the moment. It’s dedicated to our wild companions; the foxes, coyotes, wolves, armadillos, cougars, squirrels, raccoons and weasels. They are unashamed of what it means to live. They live, reproduce and die all without the constructs that we have decided are worth our time and energy to dispute. This game was written at a time when humans brought out the worst in each other. Death based on superficial differences. This game is decidedly UN-HUMAN and should be played that way. No motivation other than to survive, eat, play, mate and die in peace propels this game. No treasure. No status. No races. Just life in its purest form. 


The artwork and animal descriptions within this game are exclusively the work of John James Audubon (born Jean-Jacques Rabin; April 26, 1785 – January 27, 1851) and his son, John Woodhouse Audubon. Their work, specifically “The Viviparous Quadrupeds Of North America” (1845-1848) was the inspiration of this game. Images courtesy of University of Michigan Library Digital Collections.

StatusIn development
CategoryPhysical game
Rated 4.9 out of 5 stars
(15 total ratings)
AuthorJoyPeddler Games


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Click download now to get access to the following files:

CrossFox v1.4.pdf 27 MB
CrossFox Hex Maps 1.4.pdf 276 kB

Development log


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Crossfox is a 26 page solo game with a great, creative, old-school-feeling layout that nevertheless doesn't skimp on good learning aids and charm.

You play as a fox in a typical wilderness. Your goal is not to amass treasure or kill monsters, but to play out the typical ecology of the animal.

This *is* a crunchy game, and you do have resources to track, such as stamina. You also have a hex map with randomized placements for things like food caches, predators, burrows, and mates.

The hex map populates as you explore it, meaning the initial generation isn't very cumbersome. You'll learn something new on basically every turn, and every hex comes with potential opportunities for storytelling and resource gathering.

The storytelling is a little loose outside of the random events you can encounter. There are rolls for weather and atmosphere, as well as for random events, but you're also instructed to sort of GM yourself, providing resource bonuses based on how you roleplay encounters.

The dice are also a bit detached from the resource system, and involve rolling d6s on oracle tables, where each outcome is weighted evenly. This is flavorful, but creates a lot of randomness and might not perfectly gel with the more mechanical stamina tracking and action economy.

That said, at its core, Crossfox is extremely fun. It has a sense of innate wonder and peril, and it generates fairly organic stories through play while at the same time providing a challenge in the form of stamina and health management.

Overall, I'd strongly recommend this to anyone who likes solo play, hexcrawls, or games about animals. It's a very well made book, and it provides a fun, replayable, all-ages game based around a simple and easy-to-engage-with subject.

Minor Issues:

-Page 7, Basic Hex Flow, "Once your in a hex" you're

-Page 14, Fighting A Wounded Animal, "but they can still injure you and does not follow" and this combat does not follow?

-Running vs Exploring. Exploring says "move to a hex." Is that an adjacent hex? Anywhere on the board? If it's the latter, running seems to just be a worse version of exploring, since it costs a ton of stamina.

-What happens if you would lose stamina when you have none?

-How do you determine your stats? Apart from your 3 Stamina and 3 Wounds, I was a bit lost. I couldn't find any info on what your attack, defense, and speed dice are. It might be helpful to have all of your stat info in one section.

-Can you spend Stamina to shift your result on the outcome tables? This feels like it would decrease the randomness a little and let players have more control over their gameplay.


Your stats are at the top of the encounter table 


Ah, dang. I went back through it a couple times and missed it every time.


"This feels like it would decrease the randomness a little and let players have more control over their gameplay." Yes. I want to tweak this a bit to do just that. I'll noodle with this for Crossfox 1.4. Encounters need to be tightened up a bit too.

(1 edit)

Hi, I jumped on this as soon as I spotted it, but the PDF seems to miss an embedded font (Whitefish), which is completely replaced by dots.


Thank you! I have uploaded a new version (1.1) with fonts embedded. However, now the main body of the text does not appear to be searchable. I will continue to try and resolve this. But for the time being you should be good to go with seeing Whitefish text. Thank you! 

Thank you for the quick reaction and a gorgeous little game!

You are welcome! Enjoy it!