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Crossfox

Crossfox

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Devlog

  • v1.4 Combat Refinements and more
    June 22, 2021 by JoyPeddler Games
    1
    After a great initial release, I have been getting feedback on numerous items. The biggest issue was the sheer amount of rolling required to successfully complete combat. Combat has been adjusted to l... Continue reading
  • v1.3 River Events!
    June 04, 2021 by JoyPeddler Games
    1
    The original game did not contain terrain events for rivers. This was mostly due to time constraints, but also because rolling a river is so rare! So based on feedback I am adding in river events. I r... Continue reading
  • v1.2
    June 01, 2021 by JoyPeddler Games
    1
    First day jitters out of the way. I noticed a small error on the fleeing diagram where it showed Crossfox having a d6 speed dice when in reality Crossfox has a d8. I also clarified some of the rules o... Continue reading
  • v1.1
    June 01, 2021 by JoyPeddler Games
    1
    Initial launch resulted in some font issues, which I am now fondly referring to in my mind as Fontapalooza. The font "Whitefish" initially was not embedded within the PDF file. I've since released tha... Continue reading
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