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Devlog
v1.4 Combat Refinements and more
June 22, 2021
by
JoyPeddler Games
1
After a great initial release, I have been getting feedback on numerous items. The biggest issue was the sheer amount of rolling required to successfully complete combat. Combat has been adjusted to l...
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v1.3 River Events!
June 04, 2021
by
JoyPeddler Games
1
The original game did not contain terrain events for rivers. This was mostly due to time constraints, but also because rolling a river is so rare! So based on feedback I am adding in river events. I r...
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v1.2
June 01, 2021
by
JoyPeddler Games
1
First day jitters out of the way. I noticed a small error on the fleeing diagram where it showed Crossfox having a d6 speed dice when in reality Crossfox has a d8. I also clarified some of the rules o...
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v1.1
June 01, 2021
by
JoyPeddler Games
1
Initial launch resulted in some font issues, which I am now fondly referring to in my mind as Fontapalooza. The font "Whitefish" initially was not embedded within the PDF file. I've since released tha...
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